Update v0.4.2 - Lark route release!


The first full route is complete! Lark's story spans 38k words (47k including side content) and has three possible endings: romantic, platonic, or... neither. We hope you go for all three!

In addition to the main story, there are a total of 20 side events as well, with many more to come in future updates. We plan to add a New Game+ feature to make it easier to see them all without having to complete a lot of additional playthroughs.

Unfortunately, since this is the only finished route at the moment, the game automatically sets you on the path to get one of her endings, so you don't have the option to pursue one of the other dragons. Other dragons' routes will be added in future updates, so please look forward to it.

If you encounter any bugs, please comment and let us know!


Bug fixes and changes from 0.4.0 (closed beta):

  • Fixed a major issue where the two non-romantic endings were inaccessible due to a flag being set improperly
  • Added story flag checks for whether the player qualifies for the platonic ending
  • Fixed an issue where Lark always refers to a past event that may not have happened depending on the player's choice
  • Fixed the implementation of a toggle that mutes SFX for advancing text to reduce consistency issues where, after toggling the sound off, it would occasionally toggle back on by itself
  • Fixed an issue where, if the player chooses to play the game with rollback disabled, it would occasionally become enabled again after certain scenes
  • Fixed an issue where opening the game menu before selecting a rollback option would raise an exception and crash the game due to play time data being uninitialized
  • Fixed an issue with the Log where all character names were in lowercase
  • Fixed an issue with item art sizing
  • Fixed some transitions where the NVL dialogue window would show abruptly instead of dissolving in
  • Added lines of text before scene changes to make the window transition from the phone dialogue to ADV dialogue smoother
  • Changed the location for the Draconid invitation scene to better fit the tone
  • Changed the look and feel of buttons on the title screen
  • Updated the Credits and About menu screens to be consistent with the rest of the game menus
  • Adjusted the spacing of various UI elements
  • Made minor adjustments to a few sprites
  • Changed a few sprite transitions for better impact
  • Added two new pieces of item art that can be found in the beach scene
  • Fixed some transitions to use the right color
  • Fixed minor typos and edited some lines of dialogue for clarity

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